3D/Animation: Autodesk Maya and 3ds Max
Video/FX: Adobe Premiere and After Effects; Final Cut Pro
Design/Layout: Adobe Photoshop, Illustrator and InDesign
Project Management: Google Docs; Microsoft Office, Project and Visio; Atlassian Confluence and JIRA; Shotgun
Senior Graphic Artist, Invitrogen Corporation, Eugene, OR (2003-2009)
Graphic Artist, Molecular Probes Incorporated, Eugene, OR (2002-2003)
Research Assistant and Associate, Human Interface Technology Laboratory, University of Washington, Seattle, WA (1997-1998)
Bachelor of Science, University of Oregon, Eugene, OR (2012)
Major: Biology, Focus Areas: Molecular Genetics and Cell Biology
Completed Master of Engineering Coursework, University of Washington, Seattle, WA (1999)
Focus Areas: Scientific Visualization, User Interface Design, Virtual Environments and Visual Perception
Bachelor of Fine Arts, with Honors, University of Wisconsin, Milwaukee, WI (1996)
Major: Photography, Minor: Physics
Growing up in a biblio-academic household, I was groomed to become an architect. However, this was thwarted by my secret desire to be an astronaunt, which was then thwarted by my genes' not-so-secret desire to express themselves. So as a young women in the 99th percentile for height, I eventually found my true calling as an interdisciplinary multimedia biomedical communications design visualizer or IMBCDV for short.
And that's not far from the truth, actually. Too bad I don't have a concise phrase to describe my professional skills. Right now, I am using "multimedia artist". I realize that this is rather vague and prone to misinterpretation so I am hoping that you have some time to take a look at this online portfolio and my current art project, Social Distance Report
Lydia Jablonski | Time-Based Art | Lydka Jablonska