LYDIA JABLONSKI

TECHNICAL SKILLS

3D/Animation: Autodesk Maya and 3ds Max
Video/FX: Adobe Premiere and After Effects; Final Cut Pro
Design/Layout: Adobe Photoshop, Illustrator and InDesign
Project Management: Google Docs; Microsoft Office, Project and Visio; Atlassian Confluence and JIRA; Shotgun

PROFESSIONAL EXPERIENCE

Senior Visual Artist (UX/UI), MasterWriter, Santa Barbara, CA (2012-present)
  • Work collaboratively to devise innovative approaches and engaging user experience for new educational software product.
  • Rapid iteration, bug testing and reporting using Agile/Scrum methodology.
  • Champion design concepts and strategies new to the team such as: mobile-first, responsive design, progressive enhancement.
  • Developed an innovative streamlined and flexible user experience for a cross-platform multi-device songwriting application. Web-app, iOS and Android apps released Spring 2014.
Senior Graphic Artist, Life Technologies, Eugene, OR (2009-2010)
  • Delivered high resolution animations for jumbo LED presentation during year’s biggest product launch, recognized with award for excellence and meeting tight deadlines.
  • Effectively combined prior professional and hands-on university lab experience to create a range of content to support launch of new flow cytometry instrument.
  • Conceptualized and utilized multiple animated sequences in a seven minute tutorial with professional voiceover to more effectively explain acoustic focusing.
  • Volunteered to coordinate an ad hoc departmental portfolio project, researching, proposing, and creating new tool for web collaboration and sharing among managers, artists and writers.
  • Teamed with R&D to learn how to use new benchtop instrument software and created a 15-minute user-centered software demo for use in sales presentations.

Senior Graphic Artist, Invitrogen Corporation, Eugene, OR (2003-2009)

  • Led production of 60 minutes of fully animated content with professional voiceover for five tutorials on fluorescence, imaging and flow cytometry for delivery on web. CD and live.
  • Developed a suite of graphical elements and a style guide using cell biology knowledge and analytical design to enable the production of easy-to-read cell signaling pathway posters.
  • Leveraged new biochemistry knowledge to become departmental molecular modeling specialist, creating high resolution images for use in illustrations, animations, and magazine cover art.

Graphic Artist, Molecular Probes Incorporated, Eugene, OR (2002-2003)

  • Pioneered use of animation and 3D modeling in the production of marketing collateral and multimedia content for use in conference and sales presentations.
  • Expanded the visual appeal and relevance of microscopic imagery screensavers with the addition of multicolor screen-builds, virtual zoom-ins, and informative text.
  • Supported multiple presenters with templates, illustrations and more than 60 animations, continually customized for use in road shows throughout the world.
3D Artist/Illustrator, Department of Laboratory Medicine, University of Washington, Seattle, WA (1998-2001)
  • Worked on comprehensive media collection with authors, laboratory technicians, and artists. Created 2D animations, illustrations and charts, plus 3D models and animations. Performed color correction and edited video and sound.

  • Served as lead artist on the successful production of three medical educational software titles published by the University of Washington and Lippincott, Williams and Wilkins.

Research Assistant and Associate, Human Interface Technology Laboratory, University of Washington, Seattle, WA (1997-1998)

  • Researched human-computer interface design issues associated with collaborative virtual environments. Created real-time 3D content including avatars, architecture, and interactive games.

  • Assisted with the design of a new virtual world, contributing to two publications.

EDUCATION

Bachelor of Science, University of Oregon, Eugene, OR (2012)
Major: Biology, Focus Areas: Molecular Genetics and Cell Biology

Completed Master of Engineering Coursework, University of Washington, Seattle, WA (1999)
Focus Areas: Scientific Visualization, User Interface Design, Virtual Environments and Visual Perception

Bachelor of Fine Arts, with Honors, University of Wisconsin, Milwaukee, WI (1996)
Major: Photography, Minor: Physics

 

 
About Me

Growing up in a biblio-academic household, I was groomed to become an architect. However, this was thwarted by my secret desire to be an astronaunt, which was then thwarted by my genes' not-so-secret desire to express themselves. So as a young women in the 99th percentile for height, I eventually found my true calling as an interdisciplinary multimedia biomedical communications design visualizer or IMBCDV for short.

And that's not far from the truth, actually. Too bad I don't have a concise phrase to describe my professional skills. Right now, I am using "multimedia artist". I realize that this is rather vague and prone to misinterpretation so I am hoping that you have some time to take a look at this online portfolio and my current art project, Social Distance Report